Download the latest indie games - itch.io[^1^]
- vasiliyphzi
- Aug 19, 2023
- 6 min read
For Steam CD Keys, you must download (HERE), install the Steam software and create a new account. If you already have a Steam account, once you log in, click "Add a game" (located in the bottom left corner), and then "Activate a Product on Steam". After a few more clicks, you will be prompted to type in your CD Key. Thus, the game will be activated and automatically added to your account library.
Indie Game Battle Download] [PC]
Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.
Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.
The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library (many compositions unlock as you play Arcade mode), engage in casual and ranked online battles, view leaderboards, and check out match replays.
MultiVersus, the cross-brand platform-fighter from Warner Bros. Games, lets you engage in fisticuffs using characters from DC Comics, Game of Thrones, Looney Tunes, and other properties. The free-to-play game has enough familiar faces (including Bugs Bunny, Iron Giant, and Wonder Woman, among others) and tight, multiplayer battles to keep your hooked for hours on end.
However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end.
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Fall Guys (formerly known as Fall Guys: Ultimate Knockout)[1] is a free-to-play platform battle royale game developed by Mediatonic. The game involves up to 60 players who control jellybean-like creatures and compete against each other in a series of randomly selected mini-games, such as obstacle courses or tag. Players are eliminated as the rounds progress until, eventually, the last remaining player is crowned the winner. The game draws inspiration from game shows like Takeshi's Castle, It's a Knockout, Wipeout, and playground games like tag and British Bulldog.[2][3]
The game was released by Devolver Digital for Microsoft Windows and PlayStation 4 on 4 August 2020. Following their acquisition of Mediatonic, the publishing rights were transferred to Epic Games. Subsequently, the game was made free-to-play on 21 June 2022 and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform play support among all platforms.[4][5] As part of the transition, the game adapted a seasonal battle pass system for its monetisation, offering avatar customisations to players.
Up to 60 players compete in shows with battle royale-style gameplay.[7][8][9] Players, represented as jellybean-like figures,[10] move around in a three-dimensional playing field, with additional moves such as jumping, grabbing/climbing, or diving to assist gameplay.[11] The aim is to qualify for subsequent rounds by successfully completing each of the randomly selected mini-games with randomly selected variations.[12][13] Certain mini-games involve running towards a finish line at the end of the map, surviving, and playing tag with other players, while others add elements of teamwork.[7][14] On every mini-game, obstacles appear around the map for added complexity.[15][16] Players who are too slow, who fall into pink slime, or who fail certain requirements for a mini-game, are eliminated. In the final round, the remaining few players compete in a final match with a randomised mini-game designed for a smaller player size.[11] The winner of the match is the last player standing or the first to finish.[17]
The conception of what became Fall Guys began when Mediatonic was discussing another project in January 2018.[66] Lead designer Joe Walsh said that it reminded him of game shows such as Takeshi's Castle and Total Wipeout. He drew from that inspiration to create a pitch document for what would become Fall Guys.[2][67] Originally titled Fools' Gauntlet, (also later under development using the name "Stumble Chums"), Walsh's pitch featured 100 players competing in a battle royale composed of physical challenges.[68] Creative director Jeff Tanton, while initially sceptical that creating another battle royale game would be successful, was quickly convinced of the game's potential, and forwarded Walsh's pitch to Mediatonic's founders.[66]
Fall Guys began its initial prototyping process with a small team, growing to 30 people during development.[71] Initial progress on individual minigames was slow which caused the team to worry that there wouldn't be enough content for launch. A turning point came when the team made a group of pillars that "Took the opinions of people out of the occasion" and allowed the developers to "kill ideas faster". Such pillars include ensuring a minigame was "50-50 chaos and skill" and that a level had to be "different every time".[72] Inspired by game shows, and differentiating from first-person shooter battle royale games, Mediatonic focused on gameplay variety. By presenting the player with several, randomised rounds of game modes, Mediatonic hoped to recreate the experience of being on a game show.[71] To help keep the "spirit of playground games and game shows", Mediatonic created an internal rule that game modes needed to be explained in three words.[71] Over time, the game underwent numerous other changes. The player count was decreased from 100 to 60, because overpopulated games "stopped being readable or fun".[73] In testing, Mediatonic noted that players overestimated the number of players, stating "we didn't need as many players as we thought to create the crowds we wanted the gameplay to include."[74]
On 15 March 2022, Mediatonic announced that starting 5 April 2022 there would be a new launcher that all PlayStation players would need to download to keep playing the game on PlayStation.[93] On 9 May 2022, the old PlayStation launcher shut down and became unusable.[94] Both launchers were the same besides the new one being published by Epic Games instead of Devolver Digital. People who downloaded the new launcher would be able to redeem a free DLC Pink Shark costume that was able to be redeemed until the end of season 6.[95]
Tom Wiggins of Stuff magazine praised the game, calling it "Super Monkey Ball for the Fortnite generation".[111] Mercury News praised the "controlled chaos" gameplay of Fall Guys, stating it to be utilising a combination of the elements from the battle royale game Fortnite and the party game Mario Party in such a way that made it "tailored to the coronavirus age".[11] Ollie Toms from Rock, Paper, Shotgun praised Fall Guys for its creative approach as a battle royale game incorporating family-friendly elements rather than resorting to violent themes. He praised the simplicity of the game and the diversity of content added with each season. He argues that the ragdoll physics can be both exciting and frustrating to play: "What really makes and breaks this game is the imprecision of your actions. It's not something many competitive games can get away with in the way Fall Guys does."[112]
By 26 August 2020, more than 7 million copies of Fall Guys had been sold on Steam, and it was the most downloaded monthly PS Plus game of all time.[130] By November 2020, the game had reached more than 10 million sales on Steam.[131] According to firm Superdata the game's online revenue for PC in its first month was $185 million from 8.2 million players, making it the biggest launch on that platform since Overwatch by those metrics.[132] Multiple outlets described the game's popularity as a "phenomenon".[133][134][135][136] In December 2020, Mediatonic confirmed sales of more than 11 million copies on PC.[137]
Fans of Warcraft, Diablo, Starcraft, and other Blizzard titles will be particularly excited to soo their favorite heroes take part in 5 vs 5 battles, either against the AI or against human players in ranked and unranked matches. And on top of creating a solid MOBA geared towards more casual players, Blizzard keeps rolling new game modes, events, and new Heroes to keep you coming back for more. 2ff7e9595c
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